In math mode you solve arithmetic problems against the clock. It is especially good for automating mental arithmetic and the times tables to the point where they come without thinking.
You are given arithmetic problems one after another and enter the result for each. A timer runs alongside – so it is not only about calculating correctly, but also promptly. At the end of the round you see your summary.
The four basic operations are available:
This lets you practise exactly the operation currently being covered at school, instead of always getting everything mixed together.
Each operation comes in several difficulty levels. They determine how large the numbers involved get – from small problems for getting started to ones that make even practised players pause for a moment.