Towers and relics
Which tower a Tower card holds is up to chance. That is why it pays to know what every tower is
good at.
← Back to overview
The five towers
- Arrow: fires often and has the longest range (2.5 tiles). Your starter tower and the
steady all-rounder.
- Cannon: fires slowly but hits hard, and it hits every enemy around the impact. Good
against crowds and against armor.
- Frost: does little damage but slows the enemies it hits by 40 %.
- Tesla: the lightning jumps from the enemy it hits to up to three more nearby, a
little weaker with every jump.
- Venom: poisons. The poison lasts 3 seconds, up to three poisons work at once, and
it goes through any armor. Good against armored enemies and the boss.
At first you only build Arrow, Cannon and Frost. Tesla joins after 2 runs played,
Venom after 4 runs or your first win. Finished runs count, won or lost.
Every tower can be levelled up twice (levels 2 and 3, see
Gold and tower levels). In
Endless Mode levels 4 to 6 are available too.
Neighbours
Where you put a tower matters twice. Neighbours are towers that share an edge (above, below,
left, right, not diagonal).
- Same type: every neighbour of the same type makes a tower fire 10 % faster. Two
Arrow towers side by side both fire faster.
- Frost next door: every tower with a Frost tower as neighbour also slows the enemies it
hits by 20 % for one second.
Relics
After waves 3, 6 and 9 the game offers you three relics and you take one. A relic lasts
for the rest of the run. Every relic has a price: with each relic you pick, all enemies get
7 % more hit points (shown at the bottom of the board while you choose).
- Toll Road: every road tile pays 1 more gold after the wave.
- Bounty: +1 gold per enemy defeated.
- Deep Freeze: Frost slows 50 % more but no longer does damage.
- Sharp Arrows: Arrow towers do 40 % more damage.
- Big Bang: the Cannon’s impact reaches 50 % further.
- Eagle Eye: all towers +0.5 tiles of range.
- Bargain: tower levels cost 30 % less.
- Pack Tactics: the bonus for same-type neighbours rises from 10 to 20 %.
- Second Wind: 8 more lives right away.
Three relics have to be unlocked first:
- Toll Road: a win with a road of at least 21 tiles, or 6 runs.
- Pack Tactics: a win on rank 3 or higher, or 8 runs.
- Deep Freeze: a win without losing a life, or 10 runs.